Swace

Now User-brand Interaction Becomes An Adventure

Swace offers socially interactive games, which result in real-world rewards. This can mean winning coins to swap for partners’ goods, items and etc. Anything that the target group is interested in can be Swaced. Any brand, any product can have a game developed or adapted for it: People love using their ingenuity and skills to solve problems and play in competitions and leagues, especially with their own peer group. Now imagine that instead of just the fun of playing the game there are real value coins and actual prizes to be competed for (i.e. Starbucks coffee, IMAX tickets, smart watch, sneakers and etc.)! It’s easy to see how ‘Swacing’ and ‘Swacers’ will soon become words in wide use. The technology for Swacing exists now in tried and tested form. The games portfolio is already large, and growing. The market is also a proven thing, because we know that millions of affluent young people are out there, and that every top global brand is hungry to meet them in their space

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About Swace

Intro

Swace is a unique, blockchain-based social gaming application which rewards its users for engaging with and advertising associated brands in a fun and interactive way. Via the Swace app, any brand, product, or service provider can launch a social gaming campaign, which has been adapted and developed to its target audience, and simultaneously reward gamers.

Why do brands need Swace?

Blockchain technology creates a valuable, sustainable business model for both the brand and Swace. It also brings transparency and distribution to the Swace gaming community, which increases the ROI of the listed brands' marketing investments. This is achieved by players engaging with their preferred brands.

How does Swace work?

Any brand can launch its social (advertising) gaming campaign by selecting a game scenario from pre-configured gaming frames on the Swace app. The interface then calculates the operational cost that the brand will need to pay to the platform owner for hosting and managing the game. The brand's advertising budget will then be charged, and the game-winning pool within the app will be funded with SWACE tokens. Brands are also able to purchase SWACE tokens on the internal Swace exchange directly from other token holders such as investors, other brands, as well as gamers. For gamers, the SWACE tokens are used as a reward and can be exchanged for real products and services offered by the associated brands in the Swace Marketplace, at brand stores, or converted on the Swace Swap exchange into FIAT currencies. In terms of benefits for brands, they are able to use the coins they collect from gamers to launching new games via the Swace app, or exchange them into FIAT on the Swace Swap.

Movie

The team

Aurimas Paulius Girčys

Head of Digital Advertising

Darius Janavičius

iOS Developer

Dovydas Riasnojus

CEO/Founder

Jean Claude Edorh

Swace Lifestyle Ambassador

Vaidas Barauskas

Head of Design

Roadmap

  1. 2015 Q3 - 2016 Q1

    Selfiemus App concept created

  2. 2016 Q3

    Selfiemus App prototype created

  3. 2016 Q4

    Selfiemus App development launched (iOS)

  4. 2016 Q4

    Selfiemus Limited legal setup in the United Kingdom

  5. 2017 Q2

    Selfiemus App development launched (Android)

  6. 2017 Q3

    Selfiemus App MVP testing

  7. 2017 Q4

    Selfiemus App MVP presented at Web Summit, Lisbon

  8. 2017 Q4

    Selfiemus rebranded to SWACE, including the concept, UI/UX and codebase

  9. 2018 Q1

    Swace Foundation (ICO) legally set up in Lithuania, EU

  10. 2018 Q2

    ICO pre-sale

  11. 2018 Q4 - 2019 Q2

    ICO withdrew, Swace App UI/UX redesigning and rebuilding

  12. 2018 Q3

    Swace IEO and listing on exchanges

  13. 2018 Q3

    Swace APP testnet

  14. 2018 Q4

    • Swace APP pilot launching • Swace Marketplace launching • Expanding into other markets

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